AudienceCollection Audiences;
AudienceManager AudMgr = New AudienceManager();
Audiences = AudMgr.Audiences;
for (int list=0; list < Audiences.Count; list++)
{
System.Console.WriteLine("{0}", list);
Audience = (Audience)Audiences[list];
System.Console.WriteLine(" Audience.Count ", Audience.Count);
System.Console.WriteLine(" Audience.AudienceCompiledSofar ", Audience.AudienceCompiledSofar);
System.Console.WriteLine(" Audience.LastCompileStartTime ", Audience.LastCompileStartTime);
System.Console.WriteLine(" Audience.LastCompileStartTime ", Audience.LastCompileFinishTime);
System.Console.WriteLine(" Audience.LastCompileError ", Audience.LastCompileError);
System.Console.WriteLine(" Audience.CompileInProgress ", Audience.CompileInProgress);
}
System.Console.WriteLine("End");
AudienceManager AudMgr = New AudienceManager();
Audiences = AudMgr.Audiences;
for (int list=0; list < Audiences.Count; list++)
{
System.Console.WriteLine("{0}", list);
Audience = (Audience)Audiences[list];
System.Console.WriteLine(" Audience.Count ", Audience.Count);
System.Console.WriteLine(" Audience.AudienceCompiledSofar ", Audience.AudienceCompiledSofar);
System.Console.WriteLine(" Audience.LastCompileStartTime ", Audience.LastCompileStartTime);
System.Console.WriteLine(" Audience.LastCompileStartTime ", Audience.LastCompileFinishTime);
System.Console.WriteLine(" Audience.LastCompileError ", Audience.LastCompileError);
System.Console.WriteLine(" Audience.CompileInProgress ", Audience.CompileInProgress);
}
System.Console.WriteLine("End");
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